IStereoRenderTargetManager::GetNumberOfBufferedFrames

Returns number of required buffered frames.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h

Include

#include "StereoRenderTargetManager.h"

Syntax

virtual uint32 GetNumberOfBufferedFrames() const

Remarks

Returns number of required buffered frames.

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