IStereoRenderTargetManager::ShouldUseSeparateRenderTarget

Whether a separate render target should be used or not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h

Include

#include "StereoRenderTargetManager.h"

Syntax

bool ShouldUseSeparateRenderTarget() const

Remarks

Whether a separate render target should be used or not. In case the stereo rendering implementation does not require special handling of separate render targets at all, it can leave out implementing this interface completely and simply let the default implementation of IStereoRendering::GetRenderTargetManager() return nullptr.

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