| IStereoRenderTargetManager::UpdateViewport()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include |
#include "StereoRenderTargetManager.h" |
Updates viewport for direct rendering of distortion. Should be called on a game thread.
Parameter |
Description |
---|---|
bUseSeparateRenderTarget |
Set to true if a separate render target will be used. Can potentiallt be true even if ShouldUseSeparateRenderTarget() returned false earlier. |
Viewport |
The Viewport instance calling this method. |
ViewportWidget |
(optional) The Viewport widget containing the view. Can be used to access SWindow object. |