IStreamingManager::AddLevel

Adds a [ULevel](API\Runtime\Engine\Engine\ULevel) that has already prepared StreamingData to the streaming manager.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

void AddLevel
(
    class ULevel * Level
)

Remarks

Adds a ULevel that has already prepared StreamingData to the streaming manager.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss