IsGlobalShaderMapComplete

Returns whether all global shader types containing the substring are complete and ready for rendering.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

bool IsGlobalShaderMapComplete
(
    const TCHAR * TypeNameSubstring
)

Remarks

Returns whether all global shader types containing the substring are complete and ready for rendering. if type name is null, check everything

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