Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h |
Include |
#include "Kismet/BlueprintPlatformLibrary.h" |
namespace EApplicationState
{
enum Type
{
Unknown,
Inactive,
Background,
Active,
}
}
Name |
Description |
---|---|
Unknown |
The Application was in an unknown state when receiving the notification |
Inactive |
The Application was inactive when receiving the notification |
Background |
The Application was in the background when receiving the notification |
Active |
The Application was active when receiving the notification |
Application state when the game receives a notification