FPredictProjectilePathResult

Container for the result of a projectile path trace (using PredictProjectilePath).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h

Include

#include "Kismet/GameplayStaticsTypes.h"

Syntax

struct FPredictProjectilePathResult

Remarks

Container for the result of a projectile path trace (using PredictProjectilePath).

Variables

Name Description

Public variable

FHitResult

 

HitResult

Hit along the trace, if tracing with collision was enabled.

Public variable

FPredictProject...

 

LastTraceDestination

Info on the last point we tried to trace to, which may have been beyond the final hit.

Public variable

TArray< FPredic...

 

PathData

Info for each point on the path.

Functions

Name Description

Public function

void

 

AddPoint

(
    FVector Location,
    FVector Velocity,
    float Time
)

Public function

void

 

Reset

(
    int32 ReserveSize
)

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