Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintAsyncActionBase.h |
Include |
#include "Kismet/BlueprintAsyncActionBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintAsyncActionBase.cpp |
virtual void SetReadyToDestroy()
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance