UBlueprintAsyncActionBase::SetReadyToDestroy

Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintAsyncActionBase.h

Include

#include "Kismet/BlueprintAsyncActionBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintAsyncActionBase.cpp

Syntax

virtual void SetReadyToDestroy()

Remarks

Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss