UBlueprintPathsLibrary::ConvertRelativePathToFull

Converts a relative path name to a fully qualified name relative to the specified BasePath.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h

Include

#include "Kismet/BlueprintPathsLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp

Syntax

static FString ConvertRelativePathToFull
(
    const FString & InPath,
    const FString & InBasePath
)

Remarks

Converts a relative path name to a fully qualified name relative to the specified BasePath. BasePath will be the process BaseDir() if not BasePath is given

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss