UBlueprintPathsLibrary::EngineDir

Returns the base directory of the "core" engine that can be shared across several games or across games & mods.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h

Include

#include "Kismet/BlueprintPathsLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp

Syntax

static FString EngineDir()

Remarks

Returns the base directory of the "core" engine that can be shared across several games or across games & mods. Shaders and base localization files e.g. reside in the engine directory.

Returns

engine directory

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