Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include |
#include "Kismet/BlueprintPathsLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static FString GameAgnosticSavedDir()
Returns the saved directory that is not game specific. This is usually the same as EngineSavedDir().
saved directory