UBlueprintPathsLibrary::ProjectLogDir

Returns the directory the engine uses to output logs.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h

Include

#include "Kismet/BlueprintPathsLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp

Syntax

static FString ProjectLogDir()

Remarks

Returns the directory the engine uses to output logs. This currently can't be an .ini setting as the game starts logging before it can read from .ini files.

Returns

log directory

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