UBlueprintPlatformLibrary::GetDeviceOrientation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h

Include

#include "Kismet/BlueprintPlatformLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPlatformLibrary.cpp

Syntax

static EScreenOrientation::Type GetDeviceOrientation()

Returns

the current device orientation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss