UBlueprintSetLibrary::Set_Intersection

Assigns Result to the intersection of Set A and Set B.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintSetLibrary.h

Include

#include "Kismet/BlueprintSetLibrary.h"

Syntax

static void Set_Intersection
(
    const TSet< int32 > & A,
    const TSet< int32 > & B,
    TSet< int32 > & Result
)

Remarks

Assigns Result to the intersection of Set A and Set B. That is, Result will contain all elements that are in both Set A and Set B. To intersect with the empty set use Clear.

Parameters

Parameter

Description

A

One set to intersect

B

Another set to intersect

Result

Set to store results in

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