UGameplayStatics::ClearSoundMixClassOverride

Clears the override of the sound class adjuster in the given sound mix.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void ClearSoundMixClassOverride
(
    const UObject * WorldContextObject,
    class USoundMix * InSoundMixModifier,
    class USoundClass * InSoundClass,
    float FadeOutTime
)

Remarks

Clears the override of the sound class adjuster in the given sound mix. If the override did not exist in the sound mix, this will do nothing.

Parameters

Parameter

Description

InSoundMixModifier

The sound mix to modify.

InSoundClass

The sound class to override (or add) in the sound mix.

FadeOutTime

The interpolation time to use to go from the current sound class adjuster override values to the non-override values.

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