UGameplayStatics::CreateSaveGameObject

Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static USaveGame * CreateSaveGameObject
(
    TSubclassOf< USaveGame > SaveGameClass
)

Remarks

Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot.

Returns

New SaveGame object to write data to

Parameters

Parameter

Description

SaveGameClass

Class of SaveGame to create

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