UGameplayStatics::DeprojectScreenToWorld

Transforms the given 2D screen space coordinate into a 3D world-space point and direction.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool DeprojectScreenToWorld
(
    APlayerController const * Player,
    const FVector2D & ScreenPosition,
    FVector & WorldPosition,
    FVector & WorldDirection
)

Remarks

Transforms the given 2D screen space coordinate into a 3D world-space point and direction.

Parameters

Parameter

Description

Player

Deproject using this player's view.

ScreenPosition

2D screen space to deproject.

WorldPosition

(out) Corresponding 3D position in world space.

WorldDirection

(out) World space direction vector away from the camera at the given 2d point.

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