Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool DeprojectScreenToWorld
(
APlayerController const * Player,
const FVector2D & ScreenPosition,
FVector & WorldPosition,
FVector & WorldDirection
)
Transforms the given 2D screen space coordinate into a 3D world-space point and direction.
Parameter |
Description |
---|---|
Player |
Deproject using this player's view. |
ScreenPosition |
2D screen space to deproject. |
WorldPosition |
(out) Corresponding 3D position in world space. |
WorldDirection |
(out) World space direction vector away from the camera at the given 2d point. |