UGameplayStatics::GetCurrentLevelName

Get the name of the currently-open level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static FString GetCurrentLevelName
(
    const UObject * WorldContextObject,
    bool bRemovePrefixString
)

Remarks

Get the name of the currently-open level.

Parameters

Parameter

Description

bRemovePrefixString

remove any streaming- or editor- added prefixes from the level name.

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