UGameplayStatics::GetGameState

Returns the current GameStateBase or Null if it can't be retrieved

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static AGameStateBase * GetGameState
(
    const UObject * WorldContextObject
)

Remarks

Returns the current GameStateBase or Null if it can't be retrieved

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss