UGameplayStatics::GetSurfaceType

Returns the EPhysicalSurface type of the given Hit.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static EPhysicalSurface GetSurfaceType
(
    const struct FHitResult & Hit
)

Remarks

Returns the EPhysicalSurface type of the given Hit. To edit surface type for your project, use ProjectSettings/Physics/PhysicalSurface section

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