UGameplayStatics::GetUnpausedTimeSeconds

Returns time in seconds since world was brought up for play, adjusted by time dilation and IS NOT stopped when game pauses

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static float GetUnpausedTimeSeconds
(
    const UObject * WorldContextObject
)

Remarks

Returns time in seconds since world was brought up for play, adjusted by time dilation and IS NOT stopped when game pauses

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