Deprecated
PredictProjectilePath with many parameters has been deprecated in favor of the version taking single input parameter and output result structs.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool PredictProjectilePath
(
const UObject * WorldContextObject,
FHitResult & OutHit,
TArray< FVector > & OutPathPositions,
FVector & OutLastTraceDestination,
FVector StartPos,
FVector LaunchVelocity,
bool bTracePath,
float ProjectileRadius,
const TArray< TEnumAsByte< EObjectTypeQuery > > & ObjectTypes,
bool bTraceComplex,
const TArray< AActor * > & ActorsToIgnore,
EDrawDebugTrace::Type DrawDebugType,
float DrawDebugTime,
float SimFrequency,
float MaxSimTime,
float OverrideGravityZ
)
Deprecated version, use version with input/output struct params instead.