Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
Serialize our USaveGame object into a given array of bytes
This will write out all non-transient properties, the SaveGame property flag is not checked
Whether we successfully wrote data
Parameter |
Description |
---|---|
SaveGameObject |
Object that contains data about the save game that we want to write out |
OutSaveData |
Byte array that is written into |