UGameplayStatics::SaveGameToMemory

Serialize our [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) object into a given array of bytes

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool SaveGameToMemory
(
    USaveGame * SaveGameObject,
    TArray< uint8 > & OutSaveData
)

Remarks

Serialize our USaveGame object into a given array of bytes

This will write out all non-transient properties, the SaveGame property flag is not checked

Returns

Whether we successfully wrote data

Parameters

Parameter

Description

SaveGameObject

Object that contains data about the save game that we want to write out

OutSaveData

Byte array that is written into

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