UGameplayStatics::SetBaseSoundMix

Audio Functions ----------------------

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void SetBaseSoundMix
(
    const UObject * WorldContextObject,
    class USoundMix * InSoundMix
)

Remarks

Set the sound mix of the audio system for special EQing

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