UGameplayStatics::SetEnableWorldRendering

Enabled rendering of the world

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void SetEnableWorldRendering
(
    const UObject * WorldContextObject,
    bool bEnable
)

Remarks

Enabled rendering of the world

Parameters

Parameter

Description

bEnable

Whether the world should be rendered or not

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