UGameplayStatics::SetSoundClassDistanceScale

Sets attenuation distance scale value on the sound class over the given amount of time from it's current attenuation distance override value (1.0f it not overridden).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void SetSoundClassDistanceScale
(
    const UObject * WorldContextObject,
    USoundClass * SoundClass,
    float DistanceAttenuationScale,
    float TimeSec
)

Remarks

Sets attenuation distance scale value on the sound class over the given amount of time from it's current attenuation distance override value (1.0f it not overridden). Attenuation scale allows scaling the attenuation distance used for computing distance attenuation.

  • Fire and Forget.

  • Not Replicated.

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