Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UAudioComponent * SpawnDialogue2D
(
const UObject * WorldContextObject,
UDialogueWave * Dialogue,
const struct FDialogueContext & Context,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
bool bAutoDestroy
)
Spawns a dialogue with no attenuation, perfect for UI.
Not Replicated.