Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
static UAudioComponent * SpawnDialogueAttached
(
UDialogueWave * Dialogue,
const FDialogueContext & Context,
USceneComponent * AttachToComponent,
FName AttachPointName,
FVector Location,
EAttachLocation::Type LocationType,
bool bStopWhenAttachedToDestroyed,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
USoundAttenuation * AttenuationSettings,
bool bAutoDestroy
)