Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UParticleSystemComponent * SpawnEmitterAtLocation
(
UWorld * World,
UParticleSystem * EmitterTemplate,
const FTransform & SpawnTransform,
bool bAutoDestroy,
EPSCPoolMethod PoolingMethod,
bool bAutoActivate
)
Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.
Parameter |
Description |
---|---|
World |
The World to spawn in |
EmitterTemplate |
particle system to create |
SpawnTransform |
transform with which to place the effect in world space |
bAutoDestroy |
Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated |
PoolingMethod |
Method used for pooling this component. Defaults to none. |
bAutoActivate |
Whether the component will be automatically activated on creation. |