UGameplayStatics::SpawnSound2D

Spawns a sound with no attenuation, perfect for UI sounds. * Not Replicated.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static UAudioComponent * SpawnSound2D
(
    const UObject * WorldContextObject,
    USoundBase * Sound,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    USoundConcurrency * ConcurrencySettings,
    bool bPersistAcrossLevelTransition,
    bool bAutoDestroy
)

Remarks

Spawns a sound with no attenuation, perfect for UI sounds.

  • Not Replicated.

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