Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include |
#include "Kismet/ImportanceSamplingLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
static void BreakImportanceTexture
(
const FImportanceTexture & ImportanceTexture,
UTexture2D *& Texture,
TEnumAsByte< EImportanceWeight::Type > & WeightingFunc
)
Get texture used to create an ImportanceTexture object
new ImportanceTexture object for use with ImportanceSample
Parameter |
Description |
---|---|
ImportanceTexture |
The source ImportanceTexture object Texture - Texture object for this ImportanceTexture. |
WeightingFunc |
How to turn the texture data into probability weights |