| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include |
#include "Kismet/ImportanceSamplingLibrary.h" |
class UImportanceSamplingLibrary : public UBlueprintFunctionLibrary
Name | Description | |
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UImportanceSamplingLibrary ( |
Name | Description | ||
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BreakImportanceTexture ( |
Get texture used to create an ImportanceTexture object |
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ImportanceSample ( |
Distribute sample points proportional to Texture2D luminance. |
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|
FImportanceT... |
MakeImportanceTexture ( |
Create an FImportanceTexture object for texture-driven importance sampling from a 2D RGBA8 texture |
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NextSobolCell2D |
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NextSobolCell3D |
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float |
NextSobolFloat |
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RandomSobolCell2D |
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RandomSobolCell3D |
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float |
RandomSobolFloat |
Sobol quasi-random generator functions |