Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMaterialLibrary.h |
Include |
#include "Kismet/KismetMaterialLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp |
static UMaterialInstanceDynamic * CreateDynamicMaterialInstance
(
UObject * WorldContextObject,
class UMaterialInterface * Parent,
FName OptionalName
)
Creates a Dynamic Material Instance which you can modify during gameplay.