UKismetMathLibrary::Conv_VectorToQuaterion

Return the Quaternion orientation corresponding to the direction in which the vector points.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h

Include

#include "Kismet/KismetMathLibrary.h"

Source

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl

Syntax

static FQuat Conv_VectorToQuaterion
(
    FVector InVec
)

Remarks

Return the Quaternion orientation corresponding to the direction in which the vector points. Similar to the FRotator version, returns a result without roll such that it preserves the up vector.

If you don't care about preserving the up vector and just want the most direct rotation, you can use the faster 'FQuat::FindBetweenVectors(FVector::ForwardVector, YourVector)' or 'FQuat::FindBetweenNormals' if you know the vector is of unit length.

Returns

Quaternion from the Vector's direction, without any roll.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss