UKismetMathLibrary::EqualEqual_QuatQuat

Quat functionsReturns true if Quaternion A is equal to Quaternion B (A == B) within a specified error tolerance

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h

Include

#include "Kismet/KismetMathLibrary.h"

Source

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl

Syntax

static bool EqualEqual_QuatQuat
(
    const FQuat & A,
    const FQuat & B,
    float Tolerance
)

Remarks

Quat functionsReturns true if Quaternion A is equal to Quaternion B (A == B) within a specified error tolerance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss