Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include |
#include "Kismet/KismetRenderingLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static void BeginDrawCanvasToRenderTarget
(
UObject * WorldContextObject,
UTextureRenderTarget2D * TextureRenderTarget,
UCanvas *& Canvas,
FVector2D & Size,
FDrawToRenderTargetContext & Context
)
Returns a Canvas object that can be used to draw to the specified render target. Canvas has functions like DrawMaterial with size parameters that can be used to draw to a specific area of a render target. Be sure to call EndDrawCanvasToRenderTarget to complete the rendering!