UKismetRenderingLibrary::ConvertRenderTargetToTexture2DEditorOnly

Copies the contents of a render target to a [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) Only works in the editor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h

Include

#include "Kismet/KismetRenderingLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp

Syntax

static void ConvertRenderTargetToTexture2DEditorOnly
(
    UObject * WorldContextObject,
    UTextureRenderTarget2D * RenderTarget,
    UTexture2D * Texture
)

Remarks

Copies the contents of a render target to a UTexture2D Only works in the editor

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