Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include |
#include "Kismet/KismetRenderingLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static void ConvertRenderTargetToTexture2DEditorOnly
(
UObject * WorldContextObject,
UTextureRenderTarget2D * RenderTarget,
UTexture2D * Texture
)
Copies the contents of a render target to a UTexture2D Only works in the editor