UKismetSystemLibrary::CapsuleTraceSingleByProfile

Sweep a capsule against the world and return the first blocking hit using a specific profile

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static bool CapsuleTraceSingleByProfile
(
    UObject * WorldContextObject,
    const FVector Start,
    const FVector End,
    float Radius,
    float HalfHeight,
    FName ProfileName,
    bool bTraceComplex,
    const TArray< AActor * > & ActorsToIgnore,
    EDrawDebugTrace::Type DrawDebugType,
    FHitResult & OutHit,
    bool bIgnoreSelf,
    FLinearColor TraceColor,
    FLinearColor TraceHitColor,
    float DrawTime
)

Remarks

Sweep a capsule against the world and return the first blocking hit using a specific profile

Returns

True if there was a hit, false otherwise.

Parameters

Parameter

Description

WorldContext

World context

Start

Start of line segment.

End

End of line segment.

Radius

Radius of the capsule to sweep

HalfHeight

Distance from center of capsule to tip of hemisphere endcap.

ProfileName

The 'profile' used to determine which components to hit

bTraceComplex

True to test against complex collision, false to test against simplified collision.

OutHit

Properties of the trace hit.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss