UKismetSystemLibrary::DrawDebugFloatHistoryLocation

Draws a 2D Histogram of size 'DrawSize' based [FDebugFloatHistory](API\Runtime\Engine\Engine\FDebugFloatHistory) struct, using DrawLocation for the location in the world, rotation will face camera of first player.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static void DrawDebugFloatHistoryLocation
(
    UObject * WorldContextObject,
    const FDebugFloatHistory & FloatHistory,
    FVector DrawLocation,
    FVector2D DrawSize,
    FLinearColor DrawColor,
    float Duration
)

Remarks

Draws a 2D Histogram of size 'DrawSize' based FDebugFloatHistory struct, using DrawLocation for the location in the world, rotation will face camera of first player.

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