Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include |
#include "Kismet/KismetSystemLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static UObject * GetObjectFromPrimaryAssetId
(
FPrimaryAssetId PrimaryAssetId
)
Returns the Object associated with a Primary Asset Id, this will only return a valid object if it is in memory, it will not load it