UKismetSystemLibrary::IsDedicatedServer

Returns whether this is running on a dedicated server

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static bool IsDedicatedServer
(
    UObject * WorldContextObject
)

Remarks

Returns whether this is running on a dedicated server

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss