UKismetSystemLibrary::LineTraceMulti

Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static bool LineTraceMulti
(
    UObject * WorldContextObject,
    const FVector Start,
    const FVector End,
    ETraceTypeQuery TraceChannel,
    bool bTraceComplex,
    const TArray< AActor * > & ActorsToIgnore,
    EDrawDebugTrace::Type DrawDebugType,
    TArray< FHitResult > & OutHits,
    bool bIgnoreSelf,
    FLinearColor TraceColor,
    FLinearColor TraceHitColor,
    float DrawTime
)

Remarks

Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit. This trace finds the objects that RESPOND to the given TraceChannel

Returns

True if there was a blocking hit, false otherwise.

Parameters

Parameter

Description

WorldContext

World context

Start

Start of line segment.

End

End of line segment.

TraceChannel

The channel to trace

bTraceComplex

True to test against complex collision, false to test against simplified collision.

OutHit

Properties of the trace hit.

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