Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include |
#include "Kismet/KismetSystemLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool LineTraceMultiByProfile
(
UObject * WorldContextObject,
const FVector Start,
const FVector End,
FName ProfileName,
bool bTraceComplex,
const TArray< AActor * > & ActorsToIgnore,
EDrawDebugTrace::Type DrawDebugType,
TArray< FHitResult > & OutHits,
bool bIgnoreSelf,
FLinearColor TraceColor,
FLinearColor TraceHitColor,
float DrawTime
)
Trace a ray against the world using a specific profile and return overlapping hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that
True if there was a blocking hit, false otherwise.
Parameter |
Description |
---|---|
WorldContext |
World context |
Start |
Start of line segment. |
End |
End of line segment. |
ProfileName |
The 'profile' used to determine which components to hit |
bTraceComplex |
True to test against complex collision, false to test against simplified collision. |
OutHit |
Properties of the trace hit. |