UKismetSystemLibrary::LoadAsset_Blocking

Resolves or loads a Soft Object Reference immediately, this will cause hitches and Async Load Asset should be used if possible

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static UObject * LoadAsset_Blocking
(
    TSoftObjectPtr< UObject > Asset
)

Remarks

Resolves or loads a Soft Object Reference immediately, this will cause hitches and Async Load Asset should be used if possible

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