Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include |
#include "Kismet/KismetSystemLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static UObject * LoadAsset_Blocking
(
TSoftObjectPtr< UObject > Asset
)
Resolves or loads a Soft Object Reference immediately, this will cause hitches and Async Load Asset should be used if possible