UKismetTextLibrary::Conv_ObjectToText

Converts a [UObject](API\Runtime\CoreUObject\UObject\UObject) value to culture invariant text by calling the object's GetName method

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetTextLibrary.h

Include

#include "Kismet/KismetTextLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp

Syntax

static FText Conv_ObjectToText
(
    class UObject * InObj
)

Remarks

Converts a UObject value to culture invariant text by calling the object's GetName method

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss