Name |
Description |
|
---|---|---|
|
FDrawToRenderTargetContext |
|
|
FFloatSpringState |
|
|
FGenericStruct |
|
|
FImportanceTexture |
Texture processed for importance sampling Holds marginal PDF of the rows, as well as the PDF of each row |
|
FPredictProjectilePathParams |
Input parameters to PredictProjectilePath functions. |
|
FPredictProjectilePathPointData |
Data about a single point in a projectile path trace. |
|
FPredictProjectilePathResult |
Container for the result of a projectile path trace (using PredictProjectilePath). |
|
FVectorSpringState |
|
|
TDrawEvent |
|
|
UBlueprintAsyncActionBase |
|
|
UBlueprintFunctionLibrary |
This class is a base class for any function libraries exposed to blueprints. |
|
UBlueprintMapLibrary |
|
|
UBlueprintPathsLibrary |
Function library to expose FPaths to Blueprints and Python |
|
UBlueprintPlatformLibrary |
|
|
UBlueprintSetLibrary |
|
|
UDataTableFunctionLibrary |
|
|
UGameplayStatics |
Static class with useful gameplay utility functions that can be called from both Blueprint and C++ |
|
UImportanceSamplingLibrary |
|
|
UKismetArrayLibrary |
|
|
UKismetGuidLibrary |
|
|
UKismetInputLibrary |
|
|
UKismetInternationalizationLibrary |
|
|
UKismetMaterialLibrary |
|
|
UKismetMathLibrary |
|
|
UKismetNodeHelperLibrary |
This kismet library is used for helper functions primarily used in the kismet compiler NOTE: Do not change the signatures for any of these functions as it can break the kismet compiler and/or the nodes referencing them |
|
UKismetRenderingLibrary |
|
|
UKismetStringLibrary |
|
|
UKismetStringTableLibrary |
|
|
UKismetSystemLibrary |
|
|
UKismetTextLibrary |
|
|
UPlatformGameInstance |
UObject based class for handling mobile events. |
|
UStereoLayerFunctionLibrary |
StereoLayer Extensions Function Library |
Name |
Description |
---|---|
FAsyncLoadGameFromSlotDelegate |
Delegate called from AsyncLoadGameFromSlot. |
FAsyncSaveGameToSlotDelegate |
Delegate called from AsyncLoadGameFromSlot. |
Name |
Description |
|
---|---|---|
|
EApplicationState::Type |
Application state when the game receives a notification |
|
EDrawDebugTrace::Type |
|
|
EEasingFunc::Type |
Provides different easing functions that can be used in blueprints |
|
EEvaluateCurveTableResult::Type |
Enum used to indicate success or failure of EvaluateCurveTableRow. |
|
EImportanceWeight::Type |
Provides different weighting functions for texture importance sampling |
|
ELerpInterpolationMode::Type |
Different methods for interpolating rotation between transforms |
|
EMatrixColumns::Type |
Possible columns for an FMatrix |
|
EMoveComponentAction::Type |
Enum used to indicate desired behavior for MoveComponentTo latent function. |
|
EQuitPreference::Type |
|
|
EScreenOrientation::Type |
The list of possible device/screen orientation for mobile devices |
|
ESlateGesture |
|
|
ESuggestProjVelocityTraceOption::Type |
Trace option to SuggestProjectileVelocity functions. |