APrecomputedVisibilityOverrideVolume

PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ABrush

AVolume

APrecomputedVisibilityOverrideVolume

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Lightmass/PrecomputedVisibilityOverrideVolume.h

Include

#include "Lightmass/PrecomputedVisibilityOverrideVolume.h"

Syntax

class APrecomputedVisibilityOverrideVolume : public AVolume

Remarks

PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors.

Variables

Name Description

Public variable

TArray< class A...

 

OverrideInvisibleActors

Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume.

Public variable

TArray< FName >

 

OverrideInvisibleLevels

Array of level names whose actors will always be considered invisible by Precomputed Visibility when viewed from inside this volume.

Public variable

TArray< class A...

 

OverrideVisibleActors

Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume.

Constructors

Name Description

Public function

APrecomputedVisibilityOverrideVolume

(
    const FObjectInitializer& ObjectIn...
)

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