EMaterialVectorCoordTransform

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTransform.h

Include

#include "Materials/MaterialExpressionTransform.h"

Syntax

enum EMaterialVectorCoordTransform
{
    TRANSFORM_Tangent,
    TRANSFORM_Local,
    TRANSFORM_World,
    TRANSFORM_View,
    TRANSFORM_Camera,
    TRANSFORM_ParticleWorld,
    TRANSFORM_MAX,
}

Values

Name

Description

TRANSFORM_Tangent

Tangent space (relative to the surface)

TRANSFORM_Local

Local space (relative to the rendered object, = object space)

TRANSFORM_World

World space, a unit is 1cm

TRANSFORM_View

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

TRANSFORM_Camera

Camera space

TRANSFORM_ParticleWorld

Particle space

TRANSFORM_MAX

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss