Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include |
#include "Materials/MaterialInterface.h" |
struct FMaterialTextureInfo
This struct holds data about how a texture is sampled within a material.
Name | Description | ||
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float |
SamplingScale |
The scale used when sampling the texture |
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TextureIndex |
The texture index in the material resource the data was built from. |
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TextureName |
The texture name. Used for debugging and also to for quick matching of the entries. |
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|
TextureReference |
The reference to the texture, used to keep the TextureName valid even if it gets renamed. |
|
|
UVChannelIndex |
The coordinate index used when sampling the texture |
Name | Description | |
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|
FMaterialTextureInfo() |
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FMaterialTextureInfo ( |