Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include |
#include "Materials/MaterialInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void SerializeInlineShaderMaps
(
const TMap< const class ITargetPlatform *, TArray< FMaterialResource * >> * PlatformMaterialResourcesToSave,
FArchive & Ar,
TArray< FMaterialResource > & OutLoadedResources,
uint32 * OutOffsetToFirstResource
)
Helper function to serialize inline shader maps for the given material resources.